
Elemental Mythos
Elemental Mythos is a Table Top Role Play Game created by Alexander and his team. The first campaign of Elemental Mythos was launched in August of 2018, later to be adapted in both a online novel and the first playable module. Production of EM starting back in 2014 as a homebrew, and has seen considerable. While initially starting as a Home-brew game it has evolved its own unique identity, iconography and system of play.
Elemental Mythos is a tabletop simulator with a digital focus. EM is focused in providing a large amount of customizability and the tools to achieve that goal.
With A primary focus in realistic stylized art the theme of EM is primarily aether punk across varied technological levels. With multiple game modes and modular content. Players are able to create and customize their own adventures and characters to reflect their dreams of how, why, what and when they wish to play.
To navigate this website we recommend making an account, all account requests at this time are manually approved to access content. Elemental mythos will eventually allow automatic account authentication/authorization. After account creation take a look at either the schedules to see some of the campaigns that you may be able to join. You can also access the aethenium which is out library of content. We provide the Player handbook at no charge. Additional content may have a charge. Though not available yet we plan to also release a Virtual tabletop simulator and other applciations to work along side this website and EM as a hole.
My team has been asked several times why we created Elemental Mythos. Aside from it being a passion project, I had always been frustrated that I had to limit myself greatly when playing many of the games I have played. I’ve spent hours learning a game that ends within a few hours, never to be played again. EM strives to adjust the limitations other games impose on us. There are a few other projects similar to what EM aims to achieve; however, none are so expansive. Elemental Mythos has taken many years to reach its first version, because at first it was just tossing various other tabletops together to make them more palatable. Eventually, it became its own game. Also, up until my team and other players started providing feedback, it was a one-man show.
Elemental Mythos has also strived to include many cultures—their lore, religions, mythology, and history—into itself. EM has had to work on how to allow for the largest amount of available themes, tech levels, and genres within its work. The result has allowed for intergalactic wars, wandering tribes of goblins throwing fireballs and using clubs, and spheres of planes and realms overlapped by dimensions containing micro-worlds. The breaking of the fabric of reality causes corruption, dissonance, and beings made of disruptive energies that sow chaos in the world.
Elemental Mythos is built to allow fast, modular iterations of content with easy-to-follow guidelines. EM encourages the implementation of player-made content to become canon content within the Terms of Use. A lot of games that try to do what EM does are overlays and not games themselves, and the ones that are tend to be very, very open-ended—making running a game hard on organizers. EM aims to keep the freedom without making it a mess. It is also designed to bring these ideas into a digital format while staying true to the nature of TTRPG games.
Creator's Note
If you are interested in joining us for a session, becoming a new addition to our creative team, running your own campaign or just have a quest you would like to ask feel free to send us a message!